Crime Does Play
Detective Fiction in Video Games
Crime Does Play
Detective Fiction in Video Games
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Description
This book presents the first major collection on the intersection of videogames and detective fiction, bringing insights on a variety of topics from a range of leading scholars in this exciting, emerging field.
Although known primarily as a literary genre, detective fiction thrives in contemporary forms of media, such as videogames, where designers experiment with a variety of mechanics and formats. While detective fiction has a rich history in literature, much less has been written about detective fiction in videogames and this is one of the primary objectives of this book.
Each chapter places detective fiction into dialogue with videogames, covering a variety of topics from remediation and adaptation, participatory culture and transmedia storytelling, transcultural exchange-especially between the Anglo-American and Japanese games industries-and the well observed tension between gameplay and story, known as the ludology/narratology debate.
The book takes an experimental and interdisciplinary approach, and by borrowing insights from each field, this fusion sheds new light on the fields of narratology and game design more broadly. As the dominant popular culture of our age, videogames are also uniquely positioned to explore the reasons behind the renaissance of detective fiction in contemporary culture, placing the genre into the wider socio-political landscape.
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Table of Contents
Dean Bowman (Norwich University of the Arts, UK) and James McLean (University of Hull, UK)
1. Unpicking the Western Influences of Japanese Detective Games
Clara Fernández-Vara (New York University, USA)
2. “You know my methods”: Narrative Role-Play and the Gamification of Classic Detective Fiction
Merrick Burrow (University of Huddersfield, UK)
3. The Social Mystery AVG: Contextual Play in Yuji Horii's Portopia Serial Murder Case and Hokkaido Serial Murders
Bryan Hikari Hartzheim (Waseda University, Japan)
4. Phantom Sleuths: Youth Agency and Social Justice in Persona 4 Golden and Persona 5 Royal
Mimi Okabe (University of Buffalo, SUNY)
5. “Greasy Little Men Who Snoop”: The Video Game Detective as Lockpick, Interloper, Mischief-Maker
Jon Stone (Anglia Ruskin University, UK)
6. Considering Mystery Design in Videogames
Cassandra Barkman (University of Melbourne, Australia)
7. Just a Game in a Trench Coat: The Fundamental Ludic Structure of Detective Fiction
Tobias Unterhuber (University of Innsbruck, Austria) and Magdalena Leichter (University of Innsbruck, Austria)
8. The Reimagining of Sherlock Holmes in Modern Frogware Games
David Harold ten Cate (Queensland University of Technology, Australia)
9. “A mask I wore as I approached, I was what I am not”: Voice and Affective Participation in Detective Video Games
Joshua Hussey, (University of Georgia, USA)
10. Epistemological and Ontological Investigations in Videogames
Nele Van de Mosselaer (Tilburg University, the Netherlands) and Stefano Gualleni (University of Malta)
11. Erasing Sherlock: The “Post-Truth” Detective Video Game
Julian Novitz (Swinburne University of Technology, Australia) and Steven Conway (Swinburne University of Technology, Australia)
12. The Detections of Totality: Cognitive Mapping and Urban Space in Disco Elysium
Steven Gitzler (University of Northern Carolina, USA)
13. Rescoring the Femme Fatale: Subverting Jazz and Gender in Game Noir Adaptation: The Pleasures of Police Procedurals in Early Detective Video Games
Patryk Wasiak (Polish Academy of Sciences)
Conclusions
Dean Bowman (Norwich University of the Arts, UK) and James McLean (University of Hull, UK)
Index
Product details
| Published | Feb 18 2027 |
|---|---|
| Format | Ebook (Epub & Mobi) |
| Edition | 1st |
| Pages | 256 |
| ISBN | 9798216439134 |
| Imprint | Bloomsbury Academic |
| Illustrations | 25 bw illus |
| Publisher | Bloomsbury Publishing |

























