Human Bodies, Virtual Spaces
Persuading Presence in Virtual Reality Games
Human Bodies, Virtual Spaces
Persuading Presence in Virtual Reality Games
Description
This book offers a corrective to the trend in virtual reality studies that overemphasizes the role of hardware technology and visual/auditory fidelity as the sole means of establishing users' sense of presence, and instead offers a more holistic, embodied, and human-focused means of understanding presence (through immersion, interactivity, and imagination) in virtual reality. The main questions tackled in this book address the role of the body in VR experiences, and how our bodies' navigation of these spaces influence users' sense of presence in such experiences.
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Has alternative text descriptions for images
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- Page list to go to pages from the print source version
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- All or substantially all textual matter is arranged in a single logical reading order
Table of Contents
About the Author
Introduction: Why Study Presence in Virtual Reality Games?
1. Virtual Reality Through Time and Space
2. Dimensionality & Embodiment in Virtual Reality Games
3. Immersion & Presence in Rhythm Games
4. Interactivity & Procedural Rhetoric
5. Imagination, Affect, & Emotional Engagement
Conclusion: Persuading Presence as a Recursive Process
Product details
| Published | Dec 11 2025 |
|---|---|
| Format | Ebook (PDF) |
| Edition | 1st |
| Pages | 178 |
| ISBN | 9798765158241 |
| Imprint | Bloomsbury Academic |
| Illustrations | 3 tables |
| Publisher | Bloomsbury Publishing |
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