Writing Game Histories
- Textbook
Writing Game Histories
- Textbook
Available for purchase via Bloomsbury etextbooks on publication date
Description
This book offers an accessible introduction to the dynamic intersection between history and games, and the flourishing discipline of Historical Game Studies. From the representation of the past found in games with historical themes and settings- both digital and analogue- to the histories we might write about games, their development, use and the cultures and discourses that surround them, these methods offer something very new to the study of history.
How do we approach games as objects of historical study, or as ways of creating narratives and representations of the past? What methods and approaches do we need to account for when understanding the complex and multifaceted histories of games, as well as the myriad ways in which games have and continue to engage with history? Writing Game Histories answers these questions and more, offering the perfect guide to this rapidly growing and increasingly popular field of research, and provides an invaluable resource for considering its future.
Accessibility Information
Additional accessibility information
- Conforms with the requirements of EPUB Accessibility Spec v1.1
- WCAG level AA
- WCAG v2.2 compliant
- Accessibility request contact
Support for non-visual reading
- No accessibility features offered by the reading system, device or reading software are disabled or otherwise unusable with the product
- Has alternative text descriptions for images
Visual adjustments
Appearance of the text and page layout can be modified (font, spacing, colors)
Navigation
- Page list to go to pages from the print source version
- Elements such as headings, tables, etc for structured navigation
- All or substantially all textual matter is arranged in a single logical reading order
- Content is enhanced with ARIA roles to optimize organization and facilitate navigation
- Purposes of all links are made clear
Rich content
Language tagging provided
Table of Contents
Introduction: Where and What is Historical Game Studies, Now? Esther Wright, Nick Webber, and Iain Donald
Part 1: Methods and Approaches
1. Inventory Full: Equipping the Interdisciplinary Toolbox, Corine Gerritsen, Keerthi Sridharan, and Angus Mol
2. Autoethnography as Historical Method: A Plague Tale and Authentic Experiences of the Past, Poppy Wilde and Nick Webber
3. Reading Paratexts and Writing Histories, Ed Vollans
4. Historical Analogues: Non-Digital Ludic Pedagogical Methods for History, Robert Houghton
Part 2: Frameworks and Lenses
5. On Being Colonised: Postcolonial Anxiety and Fantasy in the Historical Allegory of Anito: Defend a Land Enraged, Christoffer Mitch C. Cerda
6. Gender, Games, History, Tess Watterson
7. Playing with the Bubble: Showa nostalgia and Japan's economic collapse in Yakuza, Rachael Hutchinson
8. Mythology in Games: The Case of Inter-Mythological Storytelling, Alexander Vandewalle
Part 3: (Game) Histories in Practice
9. Board Games as Historical Rhetoric: Crisis: 1914, Maurice Suckling
10. Historical Theory and Game Design, Rüdiger Brandis
11. 'Research is a Creative Process': Writing Histories with Games, James Coltrain, Leyla Johnson, Nikhil Murthy and Holly Nielsen (with Esther Wright)
Product details
| Published | Apr 30 2026 |
|---|---|
| Format | Ebook (Epub & Mobi) |
| Edition | 1st |
| Pages | 272 |
| ISBN | 9781350468276 |
| Imprint | Bloomsbury Academic |
| Series | Writing History |
| Publisher | Bloomsbury Publishing |

























