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Co-creating Videogames

  • Open Access
Co-creating Videogames cover

Co-creating Videogames

  • Open Access
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Description

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com.

Co-creativity has become a significant cultural and economic phenomenon. Media consumers have become media producers. This book offers a rich description and analysis of the emerging participatory, co-creative relationships within the videogames industry. Banks discusses the challenges of incorporating these co-creative relationships into the development process. Drawing on a decade of research within the industry, the book gives us valuable insight into the continually changing and growing world of video games.

Table of Contents

Introduction: Co-creating matters
1. Situating Co-creativity
2. Co-creative Technologies
3. Co-creating Trainz
4. Co-creative Labour? (with Sal Humphreys)
5. Co-creative Expertise
6. Modeling Co-creativity: A Co-evolutionary approach (with Jason Potts)
Conclusion: Crafting Co-creative Culture (in Conversation with Will Wright)
Notes
Bibliography
Index

Product details

Published Jul 18 2013
Format Hardback
Edition 1st
Pages 200
ISBN 9781849664967
Imprint Bloomsbury Academic
Dimensions 9 x 6 inches
Publisher Bloomsbury Publishing

About the contributors

Author

John Banks

Dr John Banks is a senior lecturer (Head of Postgr…

OPEN ACCESS

Bloomsbury Open Access

Read and download this book free of charge from Bloomsbury Collections.

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